Award from American Library Association (ALA) was recently designated one of the Best Websites for Teaching and Learning, by the American Association of School Libraries (AASL). The award was announced at the American Library Association’s annual conference (press release). was developed at the University of San Francisco (USF) under the direction of Professor David Wolber and with the contributions of numerous USF students (see below). The site teaches beginners how to build apps with the drag-and-drop coding language, MIT App Inventor. The site reaches thousands of self-directed learners each month and provides a “Course-in-a-Box”  for teachers of all levels. and this award are only possible because of the amazing App Inventor language and the amazing work of Hal Abelson and the MIT App Inventor team. Great work everyone! USF Student Contributors
Thomas Oropeza
Jordan Goldin
JD Manuel
Vincent Zhang
Bin Lu
Brian Liberman
Cayla Shaver
Leonard Fernando
Jennifer Cruz-Hernandez
Olivia Kumar
Adam Toth-Fejel
Kelly Lazara
Andrea Conway




Event-based Languages (and phones) are the key to learning

When the user clicks the button,…

Computers were first designed to compute, to allow men with oversized glasses to write “recipes”, to take a large set of numbers and compute some formulaic result. Computers still crank through formulas, of course, but their purpose has expanded far beyond computing things. It is doubtful that Alan Turing and his generation envisioned Facebook, Google glass, or even people carrying around their computers tweeting camera-shots and using GPS to find where they’re going.

Though the reason we use computers has changed dramatically, our coding languages have not. Popular languages like Python and Java are still based on the “recipe” model with a “main” program of sequential instructions. This recipe model makes sense for computing things, but is a poor fit for modern software, which is much more like an event-response machine, reacting to the user touching a button, location information coming in from a GPS satellite, or a text arriving from a friend.

For experienced programmers, the dissonance between the language they use and the software they’re trying to build isn’t that big a deal. But for beginners it makes learning to code really difficult. Want to program an app in which clicking a button causes the button to turn red? Should be simple right? It’s not. In Java, for instance, you first create an object called a Listener, then register that listener with the user interface object (the button), then program the handler to…you get the picture! Its not a first hour or even first day exercise, and you have to understand many things before you can do it. This difficulty is the reason why most people’s initial engagement with coding is to display “hello world” on the screen or at most to add up a list of numbers. Couple these less than motivating initial results  with the fact the computer is barking error messages at them, and it is no wonder most don’t stick with the field very long.

The problem is that events, like the user clicking a button or dragging the mouse, are not first-class objects in our popular programming languages. The events must be constructed by the programmer, and its not easy to do.

Event-handling languages like App Inventor are different– “when event do” is a first-class construct in the language. Here’s how you program the”click a button to turn it red” example in App Inventor:

Such a program takes about 30 seconds to learn. You just look in a drawer of button events and function blocks, drag them into your app, and plug them together. Here’s another sample:

Can you tell what it does? It’s basically an answering machine for texts. You turn the app on when you get in your car, or enter a meeting, and it auto-responds to any incoming texts. Pretty powerful, but easy to specify, almost as easy as telling Siri, “when someone texts me send an auto response”.

Now this texting code is a bit more complicated than the Button.Click sample. You have to understand that “number” is the phone number of the person who sent the text and know how to refer to it to set the “PhoneNumber” of the out-going message. But it is still a first day or even first hour exercise.

Here’s one last example, for you game lovers out there. Let’s say you want to animate a flying saucer and have it move horizontally across the screen? Coding animation is really hard, right? Well, here’s the App Inventor code:

Screen Shot 2013-12-11 at 6.58.24 AM

The code is, again, a little more complex than a Button.Click. You need to understand that the Clock.Timer is like an alarm clock, and that there is another value somewhere specifying how often the timer should go off.  And you need to understand that the “X” coordinate of the flying saucer is its horizontal location, and that you can change it by setting it to “itself”+ 5.

The beauty of an event-handling language like App Inventor is that the events– the things that your app can respond to, are pre-defined. They’re organized into little drawer. You just click on a drawer, find what you’re looking for, and drag it into your app. Then you drag response (function call) blocks in to specify what should happen when the event occurs. The fundamental software behavior– event-response– is the fundamental construct in the language.

Now you’re probably asking, “why aren’t all language like this?” Well, they should be. Part of the problem is just the incredible inertia that exists in software engineering. People teach what they know, and programming language design became passee sometime in the 1990s. But it is also about control. Programming languages are designed for maximum flexibility– so you can build anything and make as general-purpose a program as possible. To enable reuse of code, abstraction is worshiped; concrete simplicity is disdained.

App Inventor was designed by a group of really smart Googlers whose target audience was  beginners, so they favored concreteness over abstraction. The language provides you with a fixed set of concrete event and response blocks. You can program just about anything that can occur on a phone or tablet, but not everything. And you cannot define a new component, you are at the mercy of the engineers who develop App Inventor. Such inflexibility drives programmers crazy, they want total control of the machine, and are wary of “toy” systems that don’t give them that. Unfortunately, the cost of this total flexibility– of having an abstract Listener object that you can program– is that learning to code is a horror story!

If you are new to coding and want to give it a try, go to You can also try the App Inventor Hour of Code intro lessons or the I Have a Dream video tutorial at You can be programming your Android phone in 10 minutes!

Obama says, “Don’t just play with your phone, program it!”

As part of‘s terrific “Hour of Code” week, Barrack Obama has called out youngsters to learn how to code. There are some great learning tools at, including Blockly, Scratch, and App Inventor. The initial “Angry Birds” code challenges involving programming character’s movement through a maze is a great beginning to programming. My twelve-year-old son Tomas had a blast and learned a lot of programming (if, loops, complex logic, etc.).

App Inventor Answers the President’s Call

Learning to program a maze is great, but App Inventor stands out as a tool that actually lets you program your phone and build all kinds of apps. You can build apps that auto-respond to text messages or an app that with a single click sends “thinking of you” to a list of phone numbers; You can build apps that remember where you parked your car, or how far you’ve run. And you can build meaningful, media-rich apps such as an “I Have a Dream” app that plays the speeches of MLK and Malcolm X. Most importantly, you can share your apps with your family and friends because App Inventor works on the open Android platform.

The “I Have a Dream” screencast tutorial is below. If you have an Android, click on the link and follow along, and you can have a cool app downloaded within minutes. And you’ll learn enough programming to build your own apps of various types– the sky is the limit!

For more, see and  MIT’s Hour of Code lesson. updates has been updated with the following:

1. Conceptual roadmap — find what you want to learn! This page should be helpful to students and teachers designing courses.

2. App Inventor 2  tutorials and video screencasts.
The first batch is ready, many more to come…

  • “I Have a Dream” soundboard app tutorial for beginners. video text
  • Paintpot, the classic tutorial now in App Inventor 2  video text
  • Math Blaster, an app that generates and checks arithmetic, lots of iteration! text

3. Course-in-a-box updatesDesigning an App Inventor course? Make use of the materials here, including these additions:

In the next few weeks we’ll be rolling out more new content, especially for App Inventor 2, and we’ll have a new design!

National Science Foundation Grant for Teaching App Inventor

The National Science Foundation has awarded a $565,836 grant in support of mobile programming education with App Inventor. Its
a TUES Grant, which stands for Transforming Undergraduate Education in Science, Technology, Engineering, and Mathematics.

The project involves Wellesley College, MIT, Trinity, U. Mass, Lowell, and the University of San Francisco (my school). We’ll be building on-line, Khan-academy-like tools for App Inventor, with the goal of teaching computational thinking to beginners, especially non-CS-students. Many thanks to Franklyn Turbak of Wellesley, who led the proposal process, and Hal Abelson of MIT who leads the App Inventor project. Here are all the Project leads:

Hal Abelson, MIT

Lyn Turbak, Wellesley

Ralph Morelli, Trinity

Fred Martin, UMass-Lowell

David Wolber, USF


Learn App Inventor with Video Tutorials

App Inventor Book available at Amazon

Check out I’ve added video screencast lessons and other teaching materials to complement the original App Inventor tutorials.  These are the tutorials  originally written for the App Inventor site and then refined for the book App Inventor: Create your own Android Apps (which I co-authored with App Inventor creators Hal Abelson, Ellen Spertus, and Liz Looney). I’ve also added some new video tutorials not found in the book, one for an arcade shooting game (see above) and one for a note-taking app.

The video is best watched full screen HD, and each tutorial is split into 5 minute portions.


Testing SMS Texting apps with app inventor


two emulators used to test an app inventor app

I stumbled upon a solution to a long-standing issue I’ve had with App Inventor which is how to test, without a phone, apps that process SMS texts in some way. The issue is important because not all schools and developers have phones, but texting apps are fun and important so you’d like to be able to develop and test them even if you don’t have an Android.

So I was trying to build a screencast for the No Texting While Driving tutorial, and I  wanted to be able to test/show the app on-screen. So I googled (go figure) and found out that the emulator id# serves as a phone number (go figure again, and why didn’t I try this before). So the solution is to open multiple emulators (click new emulator in app inventor twice). Connect one of them to app inventor and run the app on it, then use the normal texting app on the other to text the emulator running the app (with phone number something like 5554)

So now you can build/test SMS texting apps without owning an Android phone. I’m happy!